A Fast Triangle-Triangle Intersection Test

نویسنده

  • Tomas Akenine-Möller
چکیده

This paper presents a method, along with some optimizations, for computing whether or not two triangles intersect. The code, which is shown to be fast, can be used in, for example, collision detection algorithms.

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عنوان ژورنال:
  • J. Graphics, GPU, & Game Tools

دوره 2  شماره 

صفحات  -

تاریخ انتشار 1997